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Checkers is a very famous board game for two players. Only a few know how to play checkers correctly, and even fewer people are aware of the ways to ensure a guaranteed victory in any game. Although its rules are simple, knowledge of them is not enough to remain a winner all the time. To do this, you need to practice using some tricks.

Rules of the game of checkers

You need to play this board game on a standard field with 8x8 cells. The total number of playing pieces for two is 24, i.e. 12 of them are distributed per participant. Before placing them, you need to turn the board so that there is a black square in the lower left corner in front of the participant playing for white checkers. Only dark fields are used - opponents place pieces on them.

The main goal is to completely remove all of the opponent’s pieces or block them so that he cannot “move” any further and has no moves left. You need to play as follows:

  • The player who got the white pieces goes first.
  • Participants move only to black squares, that is, diagonally, and move forward - this method of movement is called “quiet”.
  • To beat the enemy, they also move diagonally, “jumping” over the adjacent “enemy” figure, if the next field along the same diagonal is free - this type of move is called “battle”.
  • The checker used to hit the opponent's piece is placed on the square behind it, and the beaten one is removed from the field.
  • The piece that reaches the opposite edge of the board becomes a queen (it is turned over or a second one is placed on top to distinguish the “queen” from simple pieces).
  • The queen gets the right to move any number of squares forward or backward (but only diagonally), and during the battle she can stand on a free square behind the attacked piece, if there are several of them.

Beginner players are often interested in whether it is possible to hit back while playing with simple pieces, not queens. Here everything depends on the type of checkers: some versions assume that the pieces can only move and shoot forward, while others - in both directions, and besides, pawns of different statuses have different capabilities. For beginners, the simplest, Russian version is best. After a little practice, the participant, if desired, will be able to move to a difficult level, learning to play other types of checkers.

Russians

This variation is based on the simple rules described above. As for whether it is possible to move backwards in checkers, the Russian version assumes this possibility - simple pieces are allowed to move forward and hit in any direction. At the same time, there are no restrictions on the number of pawns captured at a time. In one move, a participant can remove two, three and, if possible, a larger number of opponent’s figures.

Chinese

How to play this type of checkers? There is a field for them that looks like a six-pointed star, with 6 to 10 figures on its tops. They play Chinese checkers both together and with a large number of participants, up to six people. The goal is to move your chips to the opposite end of the field. The one who has been dealt the brightest colored pieces goes first, and the rest make their moves clockwise after him.

In one move, the player has the opportunity to move one piece in any direction. At the same time, he can jump over other people's figures when there is a free field behind them. If there is another chip behind the empty square, it is allowed to be beaten in the same move. The winner is the one who gets to the opposite end of the field first, and other participants, if desired, distribute second, third and subsequent places among themselves.

English

Knowing all the basic rules of the standard game, it is easy to understand how to play English checkers. They require a regular chessboard and 12 pieces for each opponent. They are placed in the same way as in the regular version of the game, filling the black cells of the first three rows from each edge of the field. The first move is made by the player with black chips. Simple pieces can only move and hit forward, and only the king is allowed to go back and only one square.

Corners

This variation of the game is played on a regular 8x8 board. Each participant has 9 chips. They are placed in a 3x3 square in the first corner of the field closest to the player. How to play corners? The figures need to be moved to adjacent cells vertically or horizontally, and you are also allowed to jump over the opponent’s pieces that are on free fields, if the space behind them is free. The goal of the game is to be the first to occupy the enemy's corner.

Giveaways

The rules of this game are similar to those in the more familiar Russian version, but the goal is different. The player needs to force the opponent to capture all his pieces or block them, that is, to deliberately expose himself to attack. Each participant must beat all the opponent’s gaming chips available for this action, even when he can beat several pieces at once in one move. The winner is the one who is the first to free himself from all his pieces.

Chapaev's checkers

They are played on a regular board, and each participant has eight pieces at the beginning of the game. They are placed on opposite edges of the field in horizontal rows, but if desired, the players can agree on any other initial arrangement. Everyone’s goal is to knock out all the other people’s pieces from the board, and this must be done by clicking on your checker. When a player fails to knock out any of the opponent's pieces or if he loses his piece, the turn is passed to the opponent.

This board game is played over several rounds. After the first game, the winner goes first and places his line of pieces on the field one square forward. When the checkers come close to each other, the loser of the last game retreats one line back. The final winner will be the one who manages to kill all the opponent's checkers in this round.

Japanese

The field for playing Japanese checkers has a size of 19x19. Initially, players have an unequal number of chips - one receives 181 pieces. black, and the other gets 180 pieces. white. The goal of the game is to capture and control the territory of the field. The one who occupies a larger area than the opponent will be the winner. To make a move, the chip is moved to the intersection of the lines, which is called a point.

Black makes the first move. Next to each chip, vertically or horizontally, there must be at least one free point. When a pawn or group is completely surrounded by opponent's stones, it is considered captured and removed from the field. For each captured figure and free point, one point is counted, and the winner is determined by counting these points.

How to learn to play checkers well

To quickly learn the rules of the game, it is recommended to practice on computer simulators. On the Internet it is easy to find a suitable type for your taste: classic, simplified options for beginners, simulators with a choice of difficulty level and the ability to bet on money, and even those where the role of an opponent is played by an animated girl with whom players are invited to play strip.

It is advisable to choose gaming simulators where it is possible to both play the game with a computer and play with people online without registration. The first type will help you understand what general tactics are used to achieve victory and how to win the game using logical thinking. Games with real participants will provide the necessary real-life practice.

How can you learn to play checkers well enough to emerge victorious, if not in all, then in most games? This requires your own strategy. To develop your personal winning plan and constantly win with it, you need to rely on the following recommendations from experienced players:

  • Train yourself to mentally change the position of the pieces on the field based on the planned move, thereby calculating the development of events several moves ahead.
  • Try to keep your pieces closer to the center of the board - this position is the most advantageous for moving forward and helps to play without blocking.
  • Try to make your pieces queens faster by moving them to those areas of the playing field where the enemy has fewer pieces or they are more vulnerable.
  • As far as possible, do not move the pieces of the last row from their original place for a long time - this will not allow the opponent to quickly make his pieces kings.
  • Try to move pieces in pairs and compact groups to make it more difficult for your opponent to capture them.

How to teach a child this most interesting board game? To do this, it is important to captivate him with the process, and then he will easily master the rules and very soon become a full-fledged competitor who will always be happy to play even with an experienced adult player. To achieve this, show your child different ways to win quickly, allowing for victory and encouraging the spirit of competition. This way he will feel the taste of championship, will certainly become interested in the process and will play with passion.

If you are planning serious training that will allow your child to successfully participate in specialized tournaments and win, then you should teach him using a different, more responsible approach. You need to practice correctly, explaining the names of moves and combinations from the very beginning, play regularly, analyzing in detail all the tricks and features, and be sure to use a good tutorial.

Video: secrets of playing checkers

Anyone interested in learning how to play checkers should watch educational videos that clearly explain all the intricacies of the gameplay. The video will help you quickly understand the rules of this popular board game, learn common gaming tactics and learn about winning strategies that will make it easier to win.

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1. c3-d4 (or 1. c3-b4) 1... b6-a5 2. d4-c5 (or 2.b4-c5) 2... d6:b4 3. a3:c5.
Often the “stake” is called the “grandfather” of all beginnings. It has been known in the game of checkers since time immemorial. The name of the ancient beginning is associated with placing a code checker on the c5 square on the second move. The white code checker stands on this field for a long time, holding back the enemy forces. Attempts to eliminate it with the help of attacks lead Black to a great weakening of his right flank and often cause the loss of the game. The correct thing to do is to ignore the stake, develop the checkers of your left flank and try to surround White's stake formation on both sides. And if the encirclement does not work out, then at a convenient moment, liquidate the call with the help of an exchange. Only this type of defense leads to an equal game.

Tutorial example

1. c3-b4 b6-a5 2.b4-c5 d6:b4 3. a3:c5 f6-g5 4. b2-c3 g5-h4 5. c3-b4 (more often they play 5. g3-f4 or 5. a1 -b2) 5... а5:сЗ 6. d2:b4 g7-f6 7. a1-b2 f6-g5 8. b2-а3 с7-b6? 9. b4-a5! b6:d4 10. e3:c5 h8-g7 11. c5-b6 a7:c5 12. g3-f4 g5:e3 13. f2:b6 (White took advantage of Black’s mistake on the eighth move and launched an attack on the enemy’s right flank.) 13 ... g7-f6 14. e1-f2 f6-e5 15. a3-b4e5-f4 16. c1-d2 h6-g5 17. d2-c3 f8-g7 18. b6-a7 d8-c7? (Black does not allow White to play 19. a5-b6, but does not notice the combination.) (Diagram 1.)

19. a5-b6! с7:а5 20. f2-e3 f4:d2 21. c3:e1 а5:сЗ 22. e1-d2! c3:e1 23. g1-f2 e1:g3 24. h2:d6. The blacks were eating. (Party M. Rakhunov - A. Marutyan.)

REVERSE COUNT

1. c3-b4f6-e5 2. g3-h4 e5-f4 3. e3:g5 h6:f4.
In a "reverse stake" the parties switch roles. Now Black is attacking, and White is trying to eliminate their attack on the right flank by encircling Black's position. You need to play this opening very carefully. The slightest mistake can lead both White and Black to unexpected defeat.

Tutorial example

1. g3-h4 d6-е5 (most often they play 1... f6-e5) 2. c3-b4 e5-f4 3. e3:g5 h6:f4 4. b4-а5 b6-с5 5. B2-сЗ с7- d6 6. a1-b2 d6-е5 7. a5-b6? (Diagram 2.)

After this erroneous move, Black uses a combination to break into kings. White was counting on the continuation 7... c5-d4, then 8. h2-g3 f4:h2 9. c3-b4a7:c5 10. b4:f4 would follow, and Black’s checker on the d4 square is surrounded. But unexpectedly it happened...
7... e5-d4! 8. c3:g3 e7-d6 9. b6:d4 f6-g5 10. h4:f6 g7:a1, and Black wins. (Part S. Danilin - P. Slezkine.)

After familiarizing yourself with the rules of the game of checkers, which are described in detail on this page, you can safely play classic Russian checkers and giveaways. The rules of checkers are very simple; after reading them once, you will learn how to play them for life.

Game board and checkers

Checkers is played on the same board as chess; it is not difficult to buy; it is sold in souvenir or sports shops. By the way, you can make the board and checkers yourself at home. The board can be drawn on paper, cardboard or thin plywood, and figures (checkers) can be cut out from thick cardboard, rubber, plywood, or use coins. Just use your imagination :)

How many cells and rows are there on the checkers board?

Russian and English checkers are played on a board with 64 cells (8x8 rows), exactly both black and white cells. On the left side of the board opposite the cells there are numerical markings from 1 to 8, and below the cells there are alphabetical markings A, B, C, D, E, F, G, H, all these numbers and letters are needed to record moves in checkers and chess.

How many checkers are there in checkers?

To play Russian checkers, a set must contain exactly 24 checkers, 12 white and 12 dark.

Before starting the game, you need to place the board correctly on the table. It should lie so that the corner field at the bottom left on the player’s side is dark. The checkers are placed on the three closest rows with dark fields.

Who moves first in checkers?

The white pieces go first. To determine who plays with which checkers, one of the players takes one checker in each hand, white and dark, mixes them behind his back and extends his hands with checkers clenched in his fists to the second player, who must choose the hand with the checker. Which color of checkers comes across is played.

How do checkers move and hit?

Checkers move one square per move and only on black cells that are adjacent diagonally and checkers move only forward, checkers do not move backward. The image below shows that the white checker has two options for where to go.

In Russian checkers, checkers can be hit both forward and backward.


The checker can hit forward and backward

In one move, a checker can defeat as many enemy pieces as possible. For example, the bottom image shows how a checker hits two enemy pieces at once in one move.

Is it necessary to hit checkers?

Yes, it is mandatory to hit an enemy checker; if there are several options for taking enemy checkers, the player himself determines which checker to hit. It happens that a player did not see that he needs to hit, then the opponent must show him where he should hit.

How does a queen move and hit in checkers?

The queen is the most powerful piece in checkers, in order to get it a simple checker must reach the last black square on the opponent’s side, then the checker is turned over to designate it as a king. When a simple checker becomes a king, it continues its move according to the king rules. A player can have 12 queens. Their number depends on how many simple checkers the player manages to bring to the opponent’s last row.

The queen walks and hits any distance diagonally. Below is an example of how a queen beats two opponent pieces at once.

What to do if there is nowhere to go in checkers?

The player who cannot walk loses. There are often situations when there are still checkers on the board, but they cannot move or hit because they are blocked by the opponent’s checkers; in such situations, the one who cannot make his move loses.

How to play Giveaway?

Giveaways are Russian checkers only in reverse, this means that the rules in giveaways are the same as in Russian checkers, only the one who wins here is the one who first hands over his checkers to the enemy or blocks them. Giveaway games are interesting to play because of their simplicity and fast games; they are very popular in Russia, Ukraine and Belarus.

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